

It goes without saying that the RIOT Beta is still a work-in-progress. The Halloween and Christmas events allowed us to break up the development into bite-sized chunks so that we didn't take away resources from the engine upgrade or other developments. This will be a big deal when it's live.Īfter a number of positive OTW tests to collect player feedback, we are ready to launch the live beta for APB RIOT!įor those players unfamiliar with this new mode, you can read the full RIOT Rundown here:Īs I have previously stated, we've been building the systems behind RIOT since August of last year.
#Apb reloaded punkbuster update update#
Overall, this update will allow us to push new content, across all platforms, at the same time. I know this has taken a bit longer than we thought, but once these are approved, we should be able to roll out new content to consoles at a much faster rate, bringing you features PC players have enjoyed. From there, we'll be able to push the builds live. Once they are approved, we will submit to Microsoft and Sony. To lead off the news, I wanted to let you know that I expect both Xbox One and PlayStation 4 builds will be submitted to our publisher by the end of the day for QA testing! This is the first of several steps that will get you the much-needed updates to the console version of the game. This is more of a "Fix", but I didn't think this should be at the bottom of the update. I'm going to walk through each of these updates and let you know what you can look forward to in the very near future. It's a great time to be an APB player so follow along below to find out what's instore.
#Apb reloaded punkbuster update Patch#
On Wednesday June 5th, Little Orbit will be launching the largest patch for new content in APB since we took over last year.


Keeping you in the loop is a top priority. Technically, I managed to stay on the monthly schedule, but I want to be more consistent going forward. I want to start by acknowledging that it's been too long since my last update.
